package com.amikomgamedev.labirinhantu.sound;

public interface Sound_Define
{
	int SFX_GAME_TULANG	=	0;
    	int SFX_GAME_UNLOCK	=	1;
    	int SFX_GAME_DARAH	=	2;
    	int SFX_GAME_OVER	=	3;
}
